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MODSIM WORLD 2008 - Cross-Cutting Track: Serious Gaming
In addition to the core areas of concentration, MODSIM will explore some of the conceptual and technological threads that run between these various disciplines. Our cross cutting secessions will focus on the exciting world of Game-Based Learning (Serious Games) as it applies to each of the focal tracks. By exploring these topics we will begin opening the door to revolutionary new solutions.
Game-Based Learning (Serious Gaming)
This track embraces the full spectrum of thought from theory and practice, research and experimentation, development, to test and evaluation of game-based learning (GBL) and its application across a variety of disciplines and communities of practice. Topics of interest include learning theory; comparative research in human and synthetic learning; the application of GBL to the “teaching and learning” of science, technology, engineering, and mathematics (STEM) at all levels; and the technical, social, and logistical challenges associated with implementing GBL. This track is also a forum for fostering research, information exchange, and for individuals and groups interested in curriculum and professional development, tools and user applications, infrastructure and integration, and assessment and evaluation.
Copyright ©2008 MODSIM World Conference & Exposition™. All Rights Reserved.
September 15-18, 2008